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New Texture Control Model Available on Mina Labs

New Texture Control Model Available on Mina Labs

2026-08-16

A new model for changing how a 3D model looks has launched on Mina Labs. The model, identified as hitem3d/hi3d/texture, is now live in the studio and ready for use. You can find it published at minaxlab.com/models.

This addition expands the toolkit available to creators working with 3D assets. Rather than starting from scratch or hunting for alternative solutions, you can now apply texture changes directly through the platform. The model is positioned as a straightforward way to modify surface appearance without deep technical overhead.

The model is priced per one image, making it accessible for individual projects or small batches. It is available now on Mina Labs, where you can load it into your workflow and begin testing texture variations immediately. The pricing model means you only pay for what you use, which aligns well with iterative creative processes.

For someone building 3D assets, this model offers a practical shortcut. Instead of manually painting or sourcing new textures, you can generate variations through the interface. This could be useful for rapid prototyping, where you need to test how different surface finishes look on a design before committing to a final version.

We would use it for quick visual iteration. Imagine you have a product prototype and want to see how it looks in matte versus glossy finish, or different material simulations. Loading the model, applying a texture change, and generating a new image takes minutes. This accelerates the feedback loop between designer and stakeholder.

The model could also help with asset libraries. If you maintain a collection of base meshes, you can generate multiple texture variants efficiently. One chair model becomes dozens of visually distinct pieces simply by changing the texture input. This multiplies the value of existing 3D work.

There are practical considerations to keep in mind. The quality of output will depend on the base model you start with and how you frame the texture request. Experimentation is key—trying different prompts or reference images will reveal what works best. The per-image pricing means testing is affordable, but planning your iterations can help manage costs.

The interface integration means you don't need to leave Mina Labs to use it. Your workflow stays connected, and you can combine texture changes with other transformations or render passes. This cohesion reduces friction between creative steps.

Overall, this model fills a specific gap in accessible 3D texturing. It won't replace dedicated texture artists or complex material workflows, but it provides a useful middle ground for creators who need speed and simplicity. The ability to change how a model looks without deep technical knowledge makes it a worthwhile addition to the platform.

Source: Mina Labs, https://www.minaxlab.com/models Make something with itMina Labs runs these models in your browser. Pay per generation, no subscription.